![final fantasy xi airship final fantasy xi airship](https://static.wikia.nocookie.net/finalfantasy/images/8/87/Airship_Size_Chart_FFIX_Art.jpg)
We don't know why, but Cid del Norte Marquez wears a yellow cloak/poncho/cowl getup which makes him look like an unpeeled, mustachioed banana. There's no getting over this fact: in Final Fantasy VI, Cid is dressed like a banana.
FINAL FANTASY XI AIRSHIP SERIES
While the Dissidia series is decidedly non-canon with regards to its use of Final Fantasy's unconnected multiverse of characters, it does succeed in providing lots of fascinating context for the events of the original Final Fantasy title, which otherwise has a rather bare-bones narrative compared to its more complex successors. In this game, the FFI version of Cid serves as narrator, and he plays a pivotal role in the conflict between the Goddess of Harmony and the entity of Chaos, whom Cid and his wife had created using crystal ore and raised as their son.
FINAL FANTASY XI AIRSHIP PSP
While that's the extent of his role in Final Fantasy, he does play a key role in the PSP one-on-one fighting spin-off, Dissidia 012. In these versions of the game, talking to various non-player-characters will reveal that Cid had created the player's airship in ancient times. However, he was posthumously added to the updated re-release of the game for Game Boy Advance. 16 Cid of the Lufaine (Final Fantasy)Īs noted in the intro above, Cid doesn't actually appear in the original 1987 Final Fantasy. Beware of spoilers for older Final Fantasy games. This is Final Fantasy: Every Cid, Ranked Worst to Best. In celebration of Final Fantasy XV's father/daughter team of Cid and Cidney, we're going to look back at the first 14 mainline Final Fantasy games (and our two favorite spin-offs) and judge them by their Cids. Often, he's portrayed as an older man, and he's almost always an expert with machinery, airships in particular. Every Final Fantasy since II has featured a character called Cid in some capacity. One of the most famous FF staples is Cid. Whether one is a young newcomer to the series or a veteran with nearly 30 years of FF experience behind them, each entry in the series prides itself on creating a new experience for the player without leaning too hard on nostalgia or fanservice.ĭespite all being separate entities, a Final Fantasy game is recognizable by recurring elements such as crystals and airships, as well as critters like Chocobos, Moogles, Cactuars, and others. Perhaps this effort towards always creating new worlds is what has enabled the series to stay hip and relevant for decades. Every iteration creates a self-contained adventure, and while there are winks and nods here and there, along with Easter Eggs abound, every FF tells its own tale with its own language. Each numbered game exists in a vacuum, completely separate from other titles. The Final Fantasyseries is not set in an interconnected universe.